SEASON FANTASY GAME
SECTION 1.1 – DESCRIPTION
The Fantasy Game follows our classic Dream Team format, whereby a Manager picks a team of 11 Players with an initial game budget of £50m.
Players can be selected from the 20 English Premier League clubs and can be transferred in and out throughout the Fantasy Season.
Managers accumulate points each Gameweek based on the Player Points for the Players in their team during that Gameweek, based on performances in domestic and European competitions.
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The main prize for the Fantasy Season Competition is awarded to the Manager of the team which finishes top of the Leaderboard by collecting the most points over the entire Fantasy Season.
There are also 9 runner-up prizes for the Fantasy Season Competition and one cash prize for each Gameweek. More details on prizes are set out in section 1.3 below.
Managers also compete in club and national leaderboards, and can opt to join or create Mini Leagues to play against family, friends and colleagues. Whilst participating in such leaderboards and Mini Leagues can earn you rewards such as trophies and XP (which gives you chances of winning a prize), please note that there are no prizes directly associated with such leaderboards or Mini Leagues including those prizes set out in section 1.3. below.
SECTION 1.2 – HOW TO PLAY AND RULES
1.2.1 How to play
The Fantasy Game is available to play on the Website and App.
In order to enter a team into the Fantasy Game 2026/27, you must be registered for Dream Team 2026/27. To enter and win prizes, you must meet the eligibility criteria set out at section 2.1 of the General Terms & Conditions.
1.2.2 Team Creation
1.2.2.1 Team limit
You can enter one (1) team in the Fantasy Game per Game Year only.
Under no circumstances are you permitted to enter or manage more than one (1) team, whether via additional email addresses owned by you or on behalf of any other person. Entering and/or managing more than one (1) team in the Game Year is considered a serious breach of these Games Rules. If you enter and/or manage more than one (1) team, we reserve the right to close all of the relevant Accounts and/or void all of the teams that you have entered/managed and/or withhold or forfeit any prizes in respect of those teams.
We may disqualify you from the Fantasy Game, or reject any team name if we reasonably believe your team name and/or Mini League name is inappropriate or offensive. Alternatively, we may rename your team and/or Mini League.
1.2.2.2 Budget
A team’s initial transfer budget will be £50m. Thereafter, your budget will be calculated by the prevailing value of all the Players in your team, together with any unused funds in your player budget at the time.
A Player’s value may change throughout the Fantasy Season meaning that a team’s transfer budget will be affected by the performance of each Player in your main team of 11 players shown in formation (i.e. excluding additional players such a “12th Man” Booster – as is described in more detail in section 1.2.5.8).1.2.2.3 Unlimited transfers
If a Manager creates a team before the Fantasy Season has commenced, unlimited transfers can be made until the start of Gameweek 1 (GW1) at 8pm BST on 21 August 2026.
If a new team is created after the start of any Gameweek, unlimited changes can be made until the commencement of the subsequent Gameweek when point-scoring begins. However, you will not be eligible to play in or earn any points for the Gameweek(s) that have already commenced prior to your team’s creation. The start dates for each Gameweek are set out in section 1.2.5.1.
1.2.2.4 Number of players per club
There is no restriction on the number of Players in a team chosen from a single English Premier League club.
1.2.2.5 Formations
A team’s formation is determined by the Players selected and their respective positions.
For example: if a Manager has chosen a goalkeeper, four defenders, four midfielders and one striker, adding a midfielder will automatically set players in a 4-5-1 formation. In the same circumstance, choosing a striker last will set a 4-4-2 formation.
There are seven different formations available:
4-4-24-3-34-5-13-4-33-5-25-4-15-3-2
1.2.2.6 Captain and Vice-Captain
When creating a new team a Manager must nominate a Captain and a Vice-Captain.
The nominated Captain will earn double Player Points for each Eligible Match that he plays in during the next Gameweek.
If, for example, your nominated Captain earns 12 points in a Gameweek, the Manager will receive 24 points during that Gameweek. If there is more than one fixture for your Captain during a Gameweek, the aggregate points for that Player will be doubled.
Any negative scores are also doubled. If, for example, a Player who is Captain finishes a game with -3 points, he will record an adjusted score of -6.
If your selected Captain does not play in the relevant Gameweek, then your selected Vice-Captain will instead be awarded with double the Player Points for that Gameweek.
If neither of your selected Captain or Vice-Captain play in the relevant Gameweek, then no Player in your team will be awarded with double the Player Points for that Gameweek, unless you have played your Max Captain Booster (as is described in more detail in section 1.2.5.8).
Please note: If you play your Substitute feature, your Vice Captain will not be applicable for that Gameweek. Find out more about the Substitute feature in section 1.2.5.9 below
1.2.2.7 Naming a team
When creating a team you will be asked to give it a name (up to 25 characters).
As set out above, if we reasonably believe your team name is inappropriate or offensive, we reserve the right to change the name or disqualify you from the Game.
1.2.3 Leaderboards and Leagues
1.2.3.1 Leaderboard
Every Manager’s team is automatically entered into the Leaderboard and any Games made available in conjunction with the Leaderboard.
The Leaderboard is used to determine the overall winner and 9 runners-up in our Fantasy Season Competition – see 1.3.1 for details of related prizes.
1.2.3.3 Club and National leagues
Every Manager’s team is automatically entered into a ‘Club League’ and a ‘National League’, based on the favourite club and country of residence that was declared during the registration process.
It is not possible to switch from one Club League to another Club League or from one National League to another National League during the Fantasy Season.
There are no prizes in relation to Club Leagues or National Leagues.
1.2.3.4 Mini Leagues
Managers are able to create and join free Mini Leagues at any point during the Fantasy Season. Once successfully registered for the Fantasy Game, you have the option to become a Mini League Chair or to join an existing Mini League.
Chairs can create either a Public Mini League or Private Mini League, as follows:
A Public Mini League is one that any Manager can join. These leagues do not require a PIN to enter and can be found via a search facility in the ‘Leagues’ section of the Website or App.
A Private Mini League is one that a Manager can only join if they have a unique PIN number for that Mini League or followed a link directly from an invitation.
We do not accept any responsibility or liability regarding monies exchanged between Managers of any Mini League.
1.2.3.5 Celebrity Mini Leagues
Celebrity Mini Leagues are Public Mini Leagues, created by or on behalf of celebrities or sports stars, which any Manager is free to join. Celebrity Mini Leagues do not require a PIN to enter and can be found via the search function on the Website and Apps.
There are no prizes in relation to Celebrity Mini Leagues.
1.2.3.6 Mini League scoring format
Managers’ teams are ranked against each other in the Mini Leagues, based on each team’s points accumulated during the Fantasy Season.
1.2.3.7 Creating Mini Leagues
There is no limit to the number of Mini Leagues a Manager can create.
A Chair can create a Mini League at any time up until the start of the last Gameweek of the Fantasy Season.
Every Mini League will end on completion of the final Eligible Match of the Fantasy Season.
All Mini Leagues created before the Fantasy Season kicks off will default to start scoring from Gameweek 1. However, a Chair can select any future Gameweek for scoring to start up until the final Gameweek of the Fantasy Season.
Any Mini Leagues created after the start of Gameweek 1 will start scoring from the Gameweek selected by the Chair.
Upon creation of a Mini League, a Chair will need to set the following criteria:
Mini League name – a name can be up to 40 characters together with a description. We reserve the right to change any name we reasonably deem inappropriate or offensive or, in extreme cases, we may remove the Mini League and disqualify the Chair from all Games.
Privacy setting – select whether it is a Public Mini League or a Private Mini League.
1.2.3.8 Joining a Mini League
A Manager may join a Public Mini League without any invitation. This can be done via the search facility available in the ‘League’ section of the Website and App. No PIN is required to join.
To join a Private Mini League you will need to be invited by the Chair or be issued with the unique PIN of that Private Mini League. Managers who follow the invite link from a direct invitation will not be required to enter the PIN.
There is no limit to the number of Mini Leagues a team can join.
Teams can join a Mini League after scoring has commenced. An existing team’s total points earned before joining will be added to their Mini League points immediately. Newly created teams will begin on zero points.
1.2.3.9 Removing teams from a Mini League
Chairs may remove Managers from a Mini League at any time, before or after scoring has started. We accept no responsibility for the removal of any Managers from a Mini League and cannot reinstate any Managers who have been removed from a Mini League.
A Manager may remove themselves from a Mini League. However, Chairs cannot remove themselves from a Mini League.
A Mini League cannot be deleted.
1.2.3.10 Team position in Leaderboards and Mini Leagues
Where more than one team has the same amount of total points in a Leaderboard or Mini League, the team with the highest points gained in the current Gameweek will be ranked higher.
If those Gameweek points are also equal, the team with the highest total of Goals Scored (based on data provided by sports analytics data provider, OPTA) will be ranked higher.
If the Goals Scored tally is the same, the team which was submitted first for the Fantasy Game will be ranked higher.
1.2.4 Scoring
1.2.4.1 Player Points
Player scores include normal time and extra time but exclude penalty shoot-outs. For the avoidance of doubt, no Player Points will be awarded or deducted for any action during a penalty-shoot, including but not limited to scored/missed penalties, saved penalties and yellow/red cards.
Player scores are based on data provided by OPTA. Player Points are awarded as follows:
All PlayersPointsGoal scored+6Shot on target+1Big chance created+1Tackle+1 per 2 tacklesAppearance (up to 60 minutes)+1Appearance (60 minutes or more)+1Assist+3Yellow card-1Red card-3Penalty miss-3Own goal-2Goalkeeper Players onlyPointsSave+1 per 2 savesPenalty save+3Goalkeeper Players & defender PlayersPointsClean sheet (minimum 60 minutes played)+52 goals conceded-1Each goal conceded over 2 goals-1
1.2.4.2 Player Points explained
Appearance: 1 point is awarded to a Player who is on the pitch for up to 59 minutes, with a further point awarded for completing 59 full minutes or more (during normal or extra-time but excluding stoppage/injury time).
As such, each Player starting a match is automatically awarded 1 point, and will earn an additional point if still on the pitch during the 60th minute – ie when the game clock reaches 59.01.
Used substitutes will earn 1 or 2 points depending on how long they play. Additional time is not counted.
Assist: 3 points are awarded to a Player if they make a pass or final touch leading to the recipient of the ball scoring a goal OR when credited with a ‘Fantasy Goal Assist’.
The latter is a metric recorded by OPTA exclusively for fantasy games (which is not typically shown on sports sites), awarded when a Player:
• Makes a heavily deflected pass or cross which leads to a goal• Has a shot on target which is saved by the goalkeeper and scored off the rebound• Has a shot blocked which is scored off the rebound• Has a shot which hits woodwork and is scored off the rebound• Wins a penalty which is subsequently scored• Wins a free-kick which is subsequently scored directly• Makes a shot, pass or cross which precedes an own goal
• Forcing a handball inside/outside the box that leads to a scored free-kick or penalty.
Points for an Assist can only be awarded to a Player from the goal-scoring team. A Player will NOT be awarded an Assist if he goes on to record a Goal in the same sequence – e.g. wins a penalty which he goes on to score, or has a shot saved and scores from the rebound.
When a Player records an Assist – of any kind – an ‘A’ symbol appears next to his shirt in the “Match Centre” section of the Website and App, and the points are shown in the ‘Assist’ total listed in that Player’s points breakdown.
Big Chance Created: 1 point is awarded to a Player who creates a chance for another player who would reasonably be expected to score.
For example, creation of a one-on-one scenario or a close range opportunity when the ball has a clear path to goal and there is low to moderate pressure on the shooter or winning a penalty.
Bookings: if a Player receives a yellow card and subsequently receives a ‘straight’ red card in that same match, a total of 3 points will be deducted.
The Player will not have points deducted for both the yellow card and the red card. Two yellow cards leading to a red card will score as one red card (-3 points).
Points deducted for yellow and red cards that are subsequently overruled after the Eligible Match has concluded will not be reinstated in the Game.
Substitutes who do not play at any time in an Eligible Match but are cautioned while ‘on the bench’ will not be deducted points. However, deductions will apply if that Player subsequently plays any part in that Eligible Match.
Clean Sheet: goalkeeper Players and defender Players will be awarded 5 points for keeping a clean sheet, if they have completed 59 minutes or more (excluding stoppage/injury time) and did not concede a goal whilst on the pitch.
Note: A Player only needs to participate for part of the 60th minute to be eligible. If a Player leaves the pitch when the game clock is at, for example, “59:38”, our Match Centre will show the time as “60” (the 60th minute), and he will receive 5 points.
Goal Conceded: goalkeeper Players and defender Players will be deducted 1 point if their team concedes two goals whilst they’re on the pitch, and a further point for each subsequent goal conceded.
A goalkeeper and/or defender Player who has been red-carded will be penalised for goals conceded if his team concedes goals even after he has left the game.
Goal Scored: 6 points will be awarded to a Player for scoring for their own team, excluding those scored in penalty shoot-outs.
Own Goal Scored: 2 points will be deducted for a Player scoring an own goal.
Penalties: 6 points will be awarded to a Player for scoring a penalty. However, he will be deducted 3 points if he does not score directly from the penalty spot. Excludes penalty shoot-outs in respect of which no points will be awarded or deducted.
Saves: 1 point will be awarded to a goalkeeper Player for every two saves in regular play – e.g., 2 points for four or five saves.
A goalkeeper Player will receive 3 points for saving a penalty (unless the penalty is not on target – e.g., it hits the frame of the goal or misses the goal).
Excludes penalty shoot-outs in respect of which no points will be awarded or deducted.
Shot on Target: 1 point will be awarded to a Player for every shot on target, which is defined as any goal attempt that either goes into the net regardless of intent, or is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper, or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in directly and is awarded as a goal.
Tackles: 1 point will be awarded to a Player for every two successful tackles made by that Player (e.g. no points are awarded for one tackle, 1 point for two tackles, 2 points for four tackles and so on).
A tackle is defined as where a Player connects with the ball in a ground challenge where he successfully takes the ball away from the Player in possession. The tackled player must clearly be in possession of the ball before the tackle is made. It is not a tackle when a Player intercepts a pass.
1.2.4.3 Bonus Points: in addition to the Player Points set out above, a Player can earn Bonus Points based on the amount of “Player Performance Marks” that they earn in an Eligible Match as follows:
PPMsBonus points0-405-7+18-11+312++5
1.2.4.4 Player Performance Marks
PPMs (Player Performance Marks) are awarded as follows (based on data provided by OPTA):
All playersPPMSuccessful dribble+1Accurate cross+1Offside-1Pass completion rate* (70-79%)+1Pass completion rate* (80-89%)+2Pass completion rate* (90% or higher)+3Interception+1Block+1Goal outside of the penalty area+1Foul won+1Foul conceded-1Error leading to goal-2Goalkeeper Players onlyPPMSuccessful claim+1Successful punch+1Keeper sweep+1
*Minimum number of passes required to be awarded pass completion rate PPMs is 25 passes
1.2.4.5 Player Performance Marks explained
Accurate Cross: 1 PPM is awarded when a Player intentionally plays a ball from a wide position which reaches a team-mate in an area in front of the goal.
Block: 1 PPM is awarded when a Player blocks a shot from an opposing player which is on target.
Error leading to goal: 2 PPMs are deducted when a Player makes a mistake which leads to the opposition scoring.
Foul Won: 1 PPM is awarded when a Player wins a free kick or penalty for their team after being fouled by an opposing player.
Foul Conceded: 1 PPM is deducted when a Player commits an infringement where the referee awards a free-kick or penalty.
Goal outside of the area: 1 PPM is awarded when a Player scores a goal from outside the penalty area.
Keeper Sweeps: 1 PPM is awarded when a goalkeeper Player anticipates danger and rushes off their line to try to either cut out an attacking pass (in a race with the opposition player) or to close-down an opposition player. In order for a PPM to be awarded, all of the following must have occurred:
the goalkeeper rushes out to at least the edge of their own penalty area;
there must be at least some pressure from an opposition player racing towards the ball; and
the goalkeeper reacts quickly and reads the play.
Interceptions: 1 PPM is awarded when a Player reads an opponent’s pass and intercepts the ball by moving into the line of the intended pass.
Offside: 1 PPM is deducted if a Player is deemed to be in an offside position where a free kick is awarded. (If two or more Players are in an offside position when the pass is played, the Player considered to be most active and trying to play the ball is the one who has the PPM deducted.)
Pass Completion Rate: Up to 3 PPMs are awarded to Players depending on their Pass Completion Rate at the end of the match (or when substituted off), provided that they have attempted at least 25 passes.
The rate is calculated as a percentage by dividing the number of ‘successful passes’ made by a Player by the total attempted passes by that Player. (A successful pass is a pass which goes to a teammate directly, without a touch from an opposition player, not including throw-ins, keeper throws or crosses).
The applicable PPMs is based on the pass completion rate percentages set out in the table above.
Successful Claims: 1 PPM is awarded if a high ball played into the penalty area is caught by the goalkeeper Player.
Successful Dribble: 1 PPM is awarded when a Player beats an opponent while retaining possession of the ball.
Successful Punch: 1 PPM is awarded if a high ball is punched clear by the goalkeeper Player. The goalkeeper Player must have a clenched fist and attempting to clear the high ball rather than claim it.
1.2.4.6 Scoring updates
Scoring updates will apply to all Eligible Matches commencing on or after 21 August 2026 and continuing throughout the 2026/27 Season that any English Premier League club plays in, including the English Premier League, FA Cup and Carabao Cup (also known as the EFL Cup), and these UEFA competitions from group stages onwards: Champions League, Europa League, the UEFA Conference League.
The following fixtures are NOT Eligible Matches: all international competition matches, Community Shield, UEFA Super Cup and qualifying and pre-group play-off matches in the Champions League, the Europa League and the UEFA Conference League.
Player Points are automatically generated and updated on the Website and App during each Eligible Match and for a period of 12 hours following the relevant Eligible Match, based on match data provided by OPTA. No further Player Points will be applied after this time, except where delays to Player Points updates have occurred due to technical issues.
We will take reasonable care to ensure that points (which are calculated based on information supplied from OPTA) will be finalised and applied based on the live information received by us but we reserve the right to make changes where it is subsequently determined that the point should have been allocated differently and our decision shall be final.
If any Eligible Match is abandoned for any reason then that Eligible Match will cease to be treated as an Eligible Match for the purposes of any Game. If the match is replayed then the replay will be treated as an Eligible Match.
If an Eligible Match is completed and then a governing body subsequently determines that all of the Eligible Match is to be replayed, then only the replayed match will be deemed an Eligible Match and the original Eligible Match will be disregarded. The decisions of the official ‘Goal Accreditation Panel’ will not be taken into account.
Players transferred or loaned from one Premier League club to another Premier League club will continue to score Player Points for the purposes of the Game and will be considered to be a Player at the new Premier League club.
Any Player transferred from a Premier League club to a non-Premier League club will have his points total frozen in the Game and will only resume scoring in the Game should he re-join a Premier League club.
1.2.5 Managing Your Team
1.2.5.1 Gameweeks
The Fantasy Season is split up into a number of scoring periods known as Gameweeks. For this Fantasy Season there will be 37 or 38 Gameweeks dependent on whether a Premier League team reaches the UEFA Champions League final.
A team’s score will be calculated by reference to the total score earned from the Players in your team during all Eligible Matches in that Gameweek.
Gameweek 1 (GW1) commences at the scheduled kick-off time of the first Eligible Match, which is 8pm on 21 August 2026.
Subsequent Gameweeks will commence 90 minutes before the start of the first Eligible Match of that Gameweek and shall continue until the next Gameweek commences or, at the end of the season, until the final Eligible Match of the final Gameweek (i.e. at the end of the UEFA Champions League final which is scheduled to take place on 5 June 2027).
The Gameweek Deadline for the next Gameweek is shown on the ’My Team’ part of the ‘Manage Team’ section of the Website and App.
1.2.5.2 Transfer allowance and rollovers
Each Manager is allocated 2 transfers for each Gameweek.
Any transfers that are not used will be rolled over, up to a maximum allowance of 6 transfers.
For example, if a Manager does not make any transfers for 3 consecutive Gameweeks they will have a total of 6 available transfers. 6 transfers is the maximum allowance. If a Manager does not make any transfers for 4 consecutive Gameweeks, they will still have a total of 6 available transfers.
1.2.5.3 Weekly deadline
Player transfers and other changes (such as Booster selections and Captain and Vice-Captain changes) must be made before the relevant Gameweek Deadline and will be applied at the start of each new Gameweek. For the avoidance of doubt, Gameweek 1 (GW1) will commence at 8pm on 21 August 2026, and changes can be made until this time.
At this point, all pending changes (e.g., transfers, Booster activations and Captain and Vice-Captain selection) are applied, Player scores on the ‘My Points’ screen are reset to zero for the new Gameweek and any Price Updates (as defined below) are applied.
Any changes on the ‘Manage Team’ page made after this point will be applied at the beginning of the next Gameweek.
The Substitute feature can only be used after the relevant Gameweek Deadline, as explained in section 1.2.5.9.
1.2.5.4 Reversing transfers
Transfers can be undone until the Gameweek Deadline of the Gameweek using the ‘Undo’ button on the ‘Manage Team’ page.
The ‘Undo’ button reverts a team to the status at the beginning of the Gameweek, cancelling any transfers made.
1.2.5.5 Player value changes
Before the start of the Fantasy Season, we will compile a select list of Premier League Players from each of the 20 Premier League clubs for you to choose from.
Each Player will be given a fantasy value based on a number of factors, including the previous season’s performances and their point-scoring potential.
We may introduce new Players to the Player list throughout the season as new players join the league or as performance deserves.
If you transfer out a Player who has increased in value since you purchased him you will be able to transfer in a new Player of equal value or less than the value of the outgoing Player at the time that you make the transfer, in addition to any spare unspent funds in your Player budget.
If you transfer out a Player who has decreased in value since you purchased him then you can only transfer in a Player of equal value or less than the value of the outgoing Player at the time that you make the transfer, in addition to any spare unspent funds in your player budget.
At the beginning of each Gameweek, we will update the value of your team’s Players and show this in your team as well as in the Stats section on the Website and the App.
1.2.5.6 Price updates
Over the course of a season a Player’s value may change based on their point-scoring performance.
At the end of each Gameweek we will evaluate each Player’s point scoring performance against what was expected and may calculate a new value (increase, decrease or remain unchanged) at our sole discretion (“Price updates”).
The revised value for each Player will be applied and published on the Website and the Apps at the beginning of a new Gameweek.
The maximum that a Player’s value may increase or decrease per Gameweek is £0.3m.
The first round of Price Updates will take place after the completion of Gameweek 1 and thereafter until completion of the Fantasy Season.
1.2.5.7 Changing Captain and Vice-Captain
The nominated Captain and Vice-Captain can be changed ahead of the start of each new Gameweek.
If you do not make a change, your Captain and Vice-Captain selection from the preceding Gameweek will continue to apply.
If you transfer out a Captain or Vice-Captain, the incoming Player will automatically be made Captain or Vice-Captain (as applicable), but the selection can be changed at any time prior to the Gameweek Deadline for the next Gameweek.
There is no limit to the number of times you can select any Player as Captain or Vice-Captain throughout the Fantasy Season.
For further information on Captains & Vice-Captains see 1.2.2.6.
1.2.5.8 Boosters
Each Manager has three Boosters available to activate at any point during each Fantasy Season.
The Booster impacts the Player Points for all Eligible Matches during the relevant Gameweek.
Each Booster may be activated once only. Only one Booster can be activated in a Gameweek. A chosen Booster can be deselected or changed prior to the Gameweek Deadline.
Goal Bonus – When Goal Bonus is activated, each Goal Scored by your Players in that Gameweek will score 9 points, instead of 6 points, except your Captain (or Vice-Captain if your Captain does not feature in the Eligible Match) who will score 18 points.
12th Man – When 12th Man is activated, the Manager is able to add an additional Player to the team who will earn Players Points for the Gameweek in which this Booster is activated.
The additional Player can be of any value and in any position. However, he cannot be nominated as Captain or Vice-Captain.
Max Captain – When Max Captain is activated, the Player with the highest Player Points in the team at the end of the Gameweek is retrospectively made Captain and is awarded double Player Points.
If two or more Players have the same Player Points total at the end of the Gameweek, the player who reached the total first is declared Max Captain.
When Max Captain is activated, the Captain and Vice-Captain feature is automatically disabled during the relevant Gameweek and then reinstated for the following Gameweek.
If a Booster is activated in a given Gameweek:
the Substitute feature (as detailed in section 1.2.5.9 below) will not be available to you in that Gameweek; and
you will not be eligible to win a weekly prize (as detailed in section 1.3.2 below)
1.2.5.9 Substitute feature
Each Manager has the option to use the Substitute feature up to ten times throughout the Fantasy Season.
Substitute lets you temporarily substitute out a Player from your team after the Gameweek deadline if the Player’s team has played but the Player himself did not feature any minutes/seconds in an Eligible Match (e.g., due to injury or non-selection). You may substitute in any Player whose team has not yet played in the Gameweek. For example, you have Haaland in your team. Haaland does not play any part in the Friday night fixture. You are now able to substitute Haaland for another Player whose team has not played in this Gameweek.
If a Player has two games in a Gameweek, and does not feature in the first game, they will be eligible to be substituted out.
You can only Substitute a Player out if they have played no part in an Eligible Fixture that their team have competed in.
The Player you substitute in must have not played yet in the current Gameweek.
You may substitute in a new Player of equal value or less than the value of the outgoing Player at the time that you make the substitution, in addition to any spare unspent funds in your player budget.
You can substitute a Player in until kick-off of the incoming Player’s fixture.
You can only make one Substitute per Gameweek.
Once you have made a substitute using the Substitute feature, you cannot reverse this decision.
If you apply the Substitute feature, your Vice Captain feature will be deactivated for that Gameweek.
If you Substitute your Captain out, the incoming player will take over the Captain role.
You cannot use a Substitute if you have activated a Booster for the given Gameweek.
After using a Substitute, your team must fit an eligible formation as per 1.2.2.5.
Your team’s Player Price Updates are based on your Players at the start of the Gameweek. Your budget will not be impacted by the Player you substitute in.
The Substitute icon will become available in the top left of your Points page on the Website and App, if at least one of your Players is eligible. Clicking this icon and clicking Apply will activate the feature. Now select the Player that you would like to substitute out of your team. A list of eligible Players will now appear for you to select the incoming Player. Once you confirm your Substitute, you will not be able to reverse this feature.
1.2.5.10 Players who leave the league
If a Player leaves the English Premier League, permanently or temporarily – for example, retires or is loaned to a club in another league – he will no longer earn Player Points.
A Player who has left the league will not be available for selection from the player pool.
If previously selected by a Manager, the Player will remain in the team and shown with “N/A” under his shirt until transferred out. It is your responsibility to ensure that the Player is transferred out for another Player who can earn Player Points.
SECTION 1.3: PRIZES
1.3.1 Fantasy Season Competition: Prizes
There are 10 prizes for the Fantasy Season Competition follows:
1st place – £60,000 (sixty thousand pounds)2nd place – £15,000 (fifteen thousand pounds)3rd place – £5,000 (five thousand pounds)4th place – £3,000 (three thousand pounds)5th place – £2,000 (two thousand pounds)6th – 10th place – £1,000 (one thousand pounds) per Manager
The points scored for each Manager’s team in each Gameweek is accumulated throughout the Fantasy Season.
The winners of the Fantasy Season Competition are determined by the verified positions in the Leaderboard for the Fantasy Season Competition, calculated by the total accumulated points at the end of the Fantasy Season.
If there is a tie, the finishing positions will be determined by the tie break rules in the following order of priority:
1. The team with highest Gameweek points for the final Gameweek;
2. The team with the highest total Goals Scored for the entire Fantasy Season;
3. Earliest team submitted for the current Fantasy Game;
4. Random selection (using an independently verified computer program).
Under no circumstances will we award more than ten (10) prizes for the Fantasy Season Competition and our decision will be final and no correspondence will be entered into.
1.3.2 Fantasy Game – Weekly Gameweek Prizes
One prize is available for the Manager who comes top of the Weekly Leaderboard in each Gameweek as follows:
Gameweek 1
1st place – £1,000 (one thousand pounds)
Gameweek 2 (GW2) to Gameweek 37/38 (GW37/38):1st place – £250 (two hundred and fifty pounds)
The winner of each Gameweek’s weekly prize is determined by the verified positions in the Weekly Leaderboard. You will only be eligible to win the prize for a Gameweek if:
you have not played a Booster in that Gameweek; and
you have entered your team prior to the commencement of the first Gameweek or more than two Gameweeks prior to the relevant Gameweek.
You are eligible to win a Gameweek prize if you use a Substitute in that Gameweek.
If there is a tie for any Gameweek based on the relevant Weekly Leaderboard, the finishing positions will be determined by the tie break rules in the following order of priority:
1. The team with the highest total Goals Scored for that Gameweek;
2. The team with the highest Assists for that Gameweek;
3. Earliest team submitted for the current Fantasy Season;
4. Random selection (using an independently verified computer program).
SEASON SCORE PREDICTOR
SECTION 2.1 – DESCRIPTION
In our season Score Predictor Game (Game), Entrants are invited to predict the final scores of specific matches (Featured Matches) chosen by the Promoter for each Matchweek during the 2026/27 Season. Featured Matches may be selected from: the English Premier League, FA Cup, Carabao Cup (also known as the EFL Cup), and these UEFA competitions from the group stages onwards: Champions League, Europa League, UEFA Europa Conference League, as well as International matches.
In the Game, points are awarded for correctly predicting the match outcome (home win, away win, or draw) (a “Correct Outcome”) and for predicting the exact final score of a Featured Match (a “Correct Score”).
Each time an Entrant correctly predicts the Correct Score of a Featured Match during the Season, they are entered into the main prize draw.
Entrants also compete in an overall leaderboard, as well as club and national Score Predictor Leaderboards. Additionally, Entrants can choose to join or create Mini Leagues to play against family, friends, and colleagues. Please note that the Promoter does not offer any Prizes for winning any of these leaderboards or Mini Leagues.
SECTION 2.2 – HOW TO PLAY AND RULES
2.2.1 How to play
The Game is available to play on the Website and Apps.
In order to submit an entry in the Game, you must be registered for Dream Team 2026/27.
To be eligible for Prizes, you must meet the criteria set out at Section 2.1 of the General Terms & Conditions.
2.2.2 How to predict
Entrants are invited to enter a score prediction for each Featured Match in the relevant Matchweek.
Entrants are able to make a prediction for a Featured Match by clicking in the score field of the match card and entering their predicted score. Entrants can enter a score for each team, from 0-9. When they have entered a score for the home team, the cursor automatically moves to the away team.
Alternatively, Entrants can click on a ‘Popular Prediction’ to populate the match card.
Predictions are automatically saved once entered, including when entered using the Popular Prediction feature.
Entrants may make predictions for any Featured Matches they choose. There is no requirement to make a prediction for every Featured Match.
Predictions for a Featured Match can be entered any time before kick-off.
2.2.3 Matchweeks and Featured Matches
The Game is split into a series of Matchweeks which consists of the Featured Match for that Matchweek.
The selection of Featured Matches for each Matchweek is at the sole discretion of the Promoter and will be communicated to Entrants in advance of the Matchweek commencing. Entrants should check the Game platform or official communications for the list of Featured Matches included in each Matchweek.
A Matchweek commences when the first Featured Match is scheduled to kick-off and ends when the final Featured Match has concluded.
A new Matchweek opens for entries when the first Featured Match of the current Matchweek has started.
2.2.4 Season duration
The Game will run for the duration of the Score Predictor Season.
2.2.5 Scoring
2.2.5.1 Earning points
Points are awarded based on predictions made for each fixture.
Only normal time and extra time (including any relevant injury time) is counted.
Penalty shoot-outs do not count.
2.2.5.2 Points
Points are awarded for the following:
PredictionPointsCorrect Outcome+1Correct Score+2
Note: Points are cumulative. The maximum points that can be achieved in a fixture is three (3) points.
2.2.5.3 Points explained
Correct Outcome – 1 point is awarded if the correct match outcome is predicted (home win, away win or draw).
Correct Score – If an exact score is predicted, the Entrant will earn an extra 2 points. The maximum per fixture is 3 points.
2.2.5.4 Double down booster
Each Matchweek, you can play your Double Down chip on one match to score double points for that Fixture!
2.2.6 Leaderboards and Leagues
Every Entrant competing in the Game appears in the Score Predictor Leaderboard, Club and National Leagues and optional Mini Leagues.
Unlike in the Dream Team Fantasy Game Entrants are listed using their own name rather than a team name.
2.2.6.1 Leaderboard
Every Entrant is automatically entered into the Overall Score Predictor leaderboard, which tracks performance throughout the Score Predictor Season.
The Score Predictor Leaderboard displays each Entrant’s weekly scores as well as their cumulative season total.
The Leaderboard also shows the number of entries each Entrant has accumulated throughout the Score Predictor Season.
No prizes are awarded to Entrants for finishing first or winning the Overall Leaderboard.
2.2.6.2 Club and National leagues
Every Entrant is automatically entered into a ‘Club League’ and a ‘National League’, based on the favourite club and country of residence that was declared during the registration process.
Once assigned, it is not possible to change from one Club League to another or from one National League to another for the duration of the Score Predictor Season. Participation in Club Leagues and National Leagues is for ranking and engagement purposes only; no prizes or rewards are available for performance in these leagues.
2.2.6.3 Mini Leagues
Entrants may create and join free Mini Leagues at any point during the Score Predictor Season. Once you have successfully registered for the Game, you may choose to become a Mini League Chair (by creating a new Mini League) or join an existing Mini League.
Chairs can create either a Public or Private Mini League, as follows:
A Public Mini League is one that any Entrant can join without an invitation or PIN. These leagues can be found via the search facility in the ‘League Hub’ section.
A Private Mini League is one that an Entrant can only join if they have been invited by the Chair or have the unique PIN for that Mini League, or if they follow a direct invitation link.
The Promoter does not endorse or permit the exchange of money between entrants in any Mini League; such exchange is strictly prohibited and the Promoter is not involved in and does not accept any responsibility or liability regarding any such monies exchanged.
2.2.6.4 Mini League scoring format
In these Mini Leagues, points are awarded for predicting the Correct Outcome and for predicting the Correct Score.
Entrants are ranked against each other in Mini Leagues, based on points accumulated during the Score Predictor Season.
2.2.6.5 Creating Mini Leagues
There is no limit to the number of Mini Leagues can be created.
A Chair can create a Mini League up until the start of the last Matchweek of the Season.
The Mini League finishing date is after the final Featured Match of the Score Predictor Season.
All Mini Leagues created before the Score Predictor Season kicks off will default to start scoring from Matchweek 1.
Any Mini Leagues created post Matchweek 1 will start scoring from the next available Matchweek.
A Chair can select any future Matchweek for scoring to start up until the final Matchweek of the Score Predictor Season.
Upon creation of a Mini League a Chair will need to set the following criteria:
League name – A name can be up to 30 characters. The Promoter reserves the right to change any name deemed inappropriate or, in extreme cases, to remove the league and expel the Chair.
Privacy setting – Select whether the Mini League is a Public Mini League (which any Entrant can join without an invitation) or a Private Mini League (which can only be joined by invitation or with a unique PIN).
2.2.6.6 Joining a Mini League
An Entrant may join a Public Mini League without any invitation. This can be done via the search facility available in the ‘League Hub’ section. No PIN is required upon joining.
To join a Private Mini League you will need to be invited by the Chair or be issued with the unique PIN of that Mini League. Entrants who follow the invite link from a direct invitation will not be required to enter the PIN.
There is no limit to the number of Mini Leagues an Entrant can join.
Entrants can join a Mini League after scoring has commenced. The entrant’s total points earned before joining will be added to their league points immediately. New Entrants or those who have not earned any points before joining will begin on zero points.
2.2.6.7 Removing teams From a Mini League
Chairs may remove an Entrant from a Mini League at any time, before or after scoring has started. The Promoter cannot intervene and therefore cannot reinstate any Entrants who have been removed from a Mini League by the Chair
An Entrant may remove themselves from a Mini-League; however, if a Chair is the only Entrant remaining, they cannot remove themselves.
A Mini-League cannot be deleted.
2.2.6.8 Tie breakers
If there is a tie in a Mini League at the end of the competition, finishing positions will be determined by the Entrant that joined the Game earliest.
SECTION 2.3 – PRIZE
2.3.1 Season Prize
Entrants will receive one (1) entry into the Prize Draw for every Correct Score predicted. Where a Correct Score is predicted following the use of a Double Down chip, the Entrant will instead be entitled to two (2) entries.
One winner will be selected at random from all valid entries.
The Prize for the Game is as follows:
£10,000 (ten thousand pounds) which will be awarded to the winner.
There will be one Prize only. There are no runners-up prizes.
Futher reading: Terms & Conditions
Futher reading: Loyalty Programme Terms


